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My research is focused on algorithms for obtaining 3D models of objects from visual data such as digital photographs or video. One motivation for this research is that visual data is very easy to aquire, typically much easier than other 3D sensors. Most importantly however, 3D models that have been obtained from visual cues are, by construction, visually faithful to the real world objects they are modelling. Therefore, these techniques offer our best chance of bridging the gap between the real world and the virtual worlds of Computer Graphics, eventually leading to photorealistic 3D content in both films and computer games.
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