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Aoyama, Y., Izushi, H. (2013). Innovation, industry evolution, and cross-sectoral skill transfer in the video game industry: a three country study. Handbook of Economic Geography and Industry Studies (pp. 152-170). Cheltenham: Edward Elgar.
Competition, Competitive Advantage, and Clusters: The Ideas of Michael Porter (with R. Huggins). Oxford University Press, Oxford, 2011.
What does endogenous growth theory tell about regional economies? Empirics of R&D worker-based productivity growth. Regional Studies, 42(7), 947–960, 2008.
Competing for Knowledge: Creating, Connecting, and Growing (with R. Huggins). Routledge, London, 2007.
Impact of the length of relationships upon the use of research institutes by SMEs. Research Policy, 32(5), 771–788, 2003.
Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (with Y. Aoyama). Research Policy, 32(3), 423–444, 2003.
Conflict between two industrial networks: technological adaptation and inter-firm relationships in the ceramics industry in Seto, Japan. Regional Studies, 31(2), 117–129, 1997.
Employable Graduates; Exploitable Research
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